Servant of the Lake Day 2 Walkthrough (Saturday)
Player-documented walkthrough. Rusty Lake does not publish official puzzle solutions, and this page is written from player playthroughs. Treat every step and code as community-reported, verify it in your own game, and confirm storefront or game details on the official pages linked in the sidebar.
Saturday is the middle day of Servant of the Lake. You roast coffee, wake William, scrub blood, hunt with Aldous, wash clothes, bathe Alexandra, and carry three timepieces into the cellar cave. Start from Day 1 if the attic scroll is still missing.
Preparing Coffee
Kate lists Saturday chores. The servant-room box needs a code, but downstairs portraits are empty. Upstairs, click each dimmed window on the house painting once so Alexandra sits bottom-left, Aldous third-from-right on the bottom, and William middle-right. Downstairs they point up, left, right. Read those directions on the painting numbers: 315. Roast beans on the stove beside the teapot before grinding if you want Serving Mr. Aldous his Favorite Coffee. Grind upstairs, brew, pour Aldous, then enter William's room.
Waking Up William
Take the spoon, open the left curtain, take the hat, read the pocket watch, set the grandfather clock to 9:00, shoo the cat, open the clock box. Arrange portrait items: red jewel, pipe, skull, boot, chalice. Plant the seed from bird droppings, collect William's drool in the chalice, water the pot, take seeds, feed the parrot, take a feather. Tickle nipples and nose for Tickling Mr. William, then follow toe wiggles for the floor key. Eyedrops, window knob, rain water, more seeds, parrot egg. Open his eyes, drop coffee, give hat and egg, crack the egg, place the attic scroll. Rebuild the fish (random turns). Point his finger: house, cave, door, timepieces, book, elixir, enlightened silhouette. He asks you to steal Aldous's and Alexandra's timepieces.
Cleaning the Floors
Kate's bag holds a brush. Scrub blood in a fixed order or spots return. First puddle: middle-left, small bottom-right, bottom-left, bottom, right, top. Second room: middle-right, upper-right, top-left, small leftmost, small upper-middle, big left, last. Servant room: after the last spot, scrub the stick-figure family before releasing the brush for Deep Cleaning. Speak with Kate, peek the bathroom keyhole, open the side doors, take the ladder down.
Going Hunting
Bullets on the stump. Rifle on the stump. For A Perfect Hunt do not waste shots: pheasant in the tree, pigeon in the sky, shadow north-east of the rock (boar), boar, quit for more bullets, William, William in the river, rock (rabbit), rabbit, quit again, deer. Senses on the table: eye–IX, nose–I, claw–II, tongue–VIII, ear–VI → padlock 91276. Cloth and cleaver. Let Aldous chop until blood covers his eyes, open the bag, take the silver timepiece, wipe his face.
Doing the Washing
Hall sock, servant-room laundry, baby, note, underwear. Load the tub. William's sock, give Kate the baby, take the diaper. Peek the bathroom keyhole for Close Inspections. Overflow the tub, hang laundry by pink-line count: shirt, underwear, diaper, trousers, thinner sock, thicker sock, towel. Shirt pocket key opens the bathroom.
Helping with Bathing
Cookie, sliding-tile soap box, then group wall tiles (family, animals, flowers, body parts, furniture, gun/elixir/hat/suitcase) for scissors. Fill the bath, soap, remove hat and pin, cut stitches, take the maggot. Cookie in the skirting hole, pin the mouse, maggot on the corpse, take the "comb", comb Alexandra, unbutton the dress. Wipe every steamed pane for Cleaning the Windows. Burst bubbles in order, pin the hand, cut the necklace. Overlap the hat and dress notes for the code, then open the suitcase, necklace recess, and gold timepiece (reported codes are listed in the codes directory).
Night Duties and Cellar
Throw balcony body parts for Garbage Disposal. William hands his timepiece. Pull the armchair rug, descend. Match bottle necks to portrait symbols: bronze on Alexandra's sword, gold on William's S, silver on Aldous's barred triangle. Enter the barrel. You may carry three tools. Magnet the mousehole key; hammer the mouse for Pest Control. Rewind statues. Corkscrew oil, burn a trail, oil a hole, match. Shovel a lockbox, torch, sconce. Hook and weight collapse a pillar. Set statue clocks 5:00, 8:00, 10:00 left to right, take the alchemy book, give it to the figure. Continue on Day 3.
Source status
This page is player-documented and not an official guide. Specific codes (315, 91276, 281) and achievement names are community-reported and have not been cross-checked against a second independent source on this wiki; treat them as reports from player playthroughs. Official store and website links are listed in the sidebar.